Saturday 24 September 2016

Robot Wars Case Study!

Sorry Anti Grav Racing.

So as a child I loved Robot Wars! Who didn't want to see 100kg bits of metal destroy each other to an awesome soundtrack and splatter bits of metal all over the arena? And don't forget about the Houserobots you had a awesome recipe for non-lethal robotic entertainment.

And a video game.

Now, the official games release between 2001-2003 while entertaining weren't exactly amazing games, not that they were bad either, and I'm certainly not saying I could do better! What the games were though was unique, and after replaying some of my own (and also that fantastic Robot Arena 2 Mod) it got my brain thinking on exactly how things worked.

Lots of the gameplay seemed to be physics based, with the ability to flip robots around and out of the arena, pushing them around and the like. Armour would fly off in chunks depending on the types of hits you sustained, and damage took. So i started my own mini case study on how these mechanics might be re-created in Unity. Things like the arena flame pit can easily be done with a damage over time collider and particles, the arena pit of oblivion would be even easier. i found from playing the games some more the robots themselves would be the harder part.


So I went ahead and created my own robots! I have two bots currently, a spinner and axe user. Both can be driven around and 'played with' I'd love to continue with this, as I'd love to model the arena and implement its hazards, maybe recreate the obstacle gauntlets from the earlier series and create something that resembles a game.


However with university starting again in the next few days and heading into 3rd year I doubt I'll have much free time for my own personal projects!

Monday 19 September 2016

D.va Dash Live On Itch.io and Scirra Arcade!

Play here!
Itch.Io - https://katd.itch.io/dva-dash (Reccomended)
Scirra Arcade - http://tinyurl.com/gu5nmkn

Edit: I also uploaded it to my Itch.Io page! I'll be posting mini little games there like D.va Dash and Dsyphoria. Enjoy!

So I caved and uploaded the game to Scirras website directly. I didn't want to host it on the website as it seems even more awkward than hosting it as HTML5 through my Drive, but oh well... At least the game is back up and now playable again!


Thursday 15 September 2016

D.va Dash Problems.

So D.va Dash no longer works.

I'm not sure when or how exactly this happened, but I believe it might have something to do with Google Drive itself. Upon accessing the games link either on mobile or PC, 1 of 2 things will happen.

1. You will get a Google 502 Server error with little information other than 'Please wait for this issue to fix itself.
2. The Construct loading screen will display with a red (instead of green) loading bar, and the game will not load at all.

Looking into the webpages HTML code through Chrome, it seems that the 502 error is persistent there as well, either displaying a black screen and saying loading failed, or in the case of the Construct loading screen, it reports that it is unable to get and load images. (A quick search into this I found unusable characters in the asset names might be the problem but after double checking my asset names, none use any abnormal characters at all.)


I don't know any HTML so its very hard for me even try and figure this out to fix this, so I tried a simple solution of re-uploading the game under a different folder in my Drive and making that accessible in the same way as the first upload (under a googledrive.com/host) and this time I don't even get a playable version of the game, I get a list of the game files.

Has Drive stopped the support of hosting HTML5? Or am I missing something stupid? Either way the game now can't be played and I either have to fix the hosting or find a way to convert the game to a standalone app.

Monday 12 September 2016

Anti Grav Racing Development Continuation.

So after finally finishing D.va Dahs, I can get back to working on Anti Grav, its been 2 months since I was last doing anything actively on it, so today I spent the day re-familiarising myself with everything I coded in the past, as well as making some small tweaks and comments to the scripts.

I imported the v2 version of Track 2, and because my AI is so simple, following a predefined path, I now have to tweak each AI's ships path so they fly realistically around the track. I only have 2 weeks before University starts again in which I wont have time to continue this project, so I want to get as much function in terms of gameplay done. These include:
-Modelling Track 2 (at least without textures)
-Implementing latest Game Manager script to Track 1
-Polish Main Menu abit more
-Adding AI to Track 1
-Maybe some basic audio

If I can get all this done with some time left, I hope i can fix the bugs that will no doubt come up. Wish me luck!