Wednesday 29 June 2016

V0.1 Download and V0.2 Aims

Please find below a link to download the very first build ever! Please keep in mind this isn't even an Alpha build, and is more just to signify the starting point for this project. Everything is subject to change and nothing is final.

V0.1 Download:
https://drive.google.com/open?id=0B7BJ3arWr-thSnotWGhFZkl5dWc

V0.2 Aims:

For 0.2 I am hoping to get the Ship and Track select working so that when you pick a different ship/track on the main menu, that is the one you play as upon hitting start game.

Another aim is the possibility of AI racers so you actually have something to race against other than your own time, as well as a brand new track and various of little things like more textures being implemented and tweaks.

Anti Gravity Racing Project - Welcome!

Hello and welcome!

This is to be the developer blog for my own little personal project, a anti gravity based racing game in the Unity3D engine! Let me give you an insight on what I am hoping to achieve with this project, its aims, goals and a little bit about me!

I am a student at Anglia Ruskin University, based in Cambridge here in the UK and have just finished my 2nd year of study. So far my course modules have covered programming in C# and C++ as well as using the Unity and Unreal to make functional games, 3DSMax for 3D modelling as well as any of my own self taught skills with programs such as Photoshop, Premiere Pro and others.

I've always been a big fan of the Wipeout series, ever since playing Wipeout2097 on the PS1 back when I was little and after recently playing through some more of the series such as HDFury, Pulse and 2048 I really wanted to make something inspired by the design and themes of Wipeout.

Seeing the SlipstreamGX and BallasticNG projects (both using Unity!) really made me want to attempt my own game, mostly just for the experience and fun it will give me, as it probably wont be of good enough quality to release as a 'proper' release.

So that about wraps it up for this first post, I will try and keep this blog updated with pictures of development and self reflection of the design process, as of writing the project is nearly in a version 0.1 state (not a alpha release, just a playable version) and when ready I will post a download link here to the blog!