Wednesday 29 June 2016

Anti Gravity Racing Project - Welcome!

Hello and welcome!

This is to be the developer blog for my own little personal project, a anti gravity based racing game in the Unity3D engine! Let me give you an insight on what I am hoping to achieve with this project, its aims, goals and a little bit about me!

I am a student at Anglia Ruskin University, based in Cambridge here in the UK and have just finished my 2nd year of study. So far my course modules have covered programming in C# and C++ as well as using the Unity and Unreal to make functional games, 3DSMax for 3D modelling as well as any of my own self taught skills with programs such as Photoshop, Premiere Pro and others.

I've always been a big fan of the Wipeout series, ever since playing Wipeout2097 on the PS1 back when I was little and after recently playing through some more of the series such as HDFury, Pulse and 2048 I really wanted to make something inspired by the design and themes of Wipeout.

Seeing the SlipstreamGX and BallasticNG projects (both using Unity!) really made me want to attempt my own game, mostly just for the experience and fun it will give me, as it probably wont be of good enough quality to release as a 'proper' release.

So that about wraps it up for this first post, I will try and keep this blog updated with pictures of development and self reflection of the design process, as of writing the project is nearly in a version 0.1 state (not a alpha release, just a playable version) and when ready I will post a download link here to the blog!

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