Saturday 27 August 2016

D.va Dash v1.0 Feedback.

More of a informal note to myself for fixes and changes needed to be made.

Version 1.0 is live here!:
https://6b13ebfd4795475fd7d0bdd54c04aad99d2e9703.googledrive.com/host/0B7BJ3arWr-thMDdEZnVsWXlKeVE/ (Built for Mobile, can be controlled via PC though too with mouse)

- Player needs a dedicated platform to reach higher areas.
Solution1:
Reworking platforms to have two 'sets' one that spawns in the upper half of the screen and one in the lower, ensuring the player always has a reachable platform.
Solution2:
Having a platform always spawn on a reachable level to the player.

-Layer/Clipping Issues
Simple Fix: Pretty sure this is just down to the UI not having its own layer yet, and clipping with the newly instantiated objects. Very obvious when using the pause menu.

-Gameplay Speed/Control
Suggestion: Either increasing the speed of D.vas running to make gameplay more engaging or adding 'speed up and slow down' control. Personally I feel increasing the spawn of the platforms and/or tires will fix this but we will see. Note: Was maybe going to implement increase in speed based on score value. (Higher score = Higher speed = Higher difficulty)

Polish to add:
-More/Improved background art
-Sound effect for picking up coins and destroying tires
-Animation (explosion or something) when tires are destroyed

Known Technical Issues:
-Audio problems when running via hosted, mostly on mobile. Main Menu music does not play and some sound effects are delayed. Not sure why this is, might just be due to the HMTL5 host? Problems aren't present in-editor previews.

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